UniHUD
Now in Development

One HUD.
Every Body.
Every World.

Every HUD you wear loads its own textures into your graphics memory. Wear enough of them and your viewer starts to struggle. UniHUD replaces all of them with a single attachment — one media surface, serving every product you own.

Join the Waitlist See How It Works
1 HUD
Replaces Dozens
On Demand
Texture Loading
Less Thrashing
More Free VRAM
Open
To All Creators
The Problem
Every HUD you wear is
eating your VRAM.

Creators put real craft into their HUD textures — high-res, beautiful, detailed. The problem is those textures sit fully loaded in your graphics memory the entire time the HUD is worn, whether you're using it or not. Wear enough of them and your viewer starts thrashing — swapping textures in and out of VRAM just to keep up.

The Old Way
🧍Body HUD — loaded in VRAMAlways loaded
🧠Head HUD — loaded in VRAMAlways loaded
👗Outfit HUD — loaded in VRAMAlways loaded
👗Another Outfit HUD — loaded in VRAMAlways loaded
...and every other HUD you own???
The UniHUD Way
UniHUD — fetches everything on demandLightweight

UniHUD sits on your screen as a single lightweight attachment. When you interact with a compatible product, it displays the right interface through a single media surface — instead of you wearing a separate HUD for every body, head, and outfit, each with its own full texture set loaded into VRAM at the same time.

How It Works
Simple for users.
Powerful for creators.

UniHUD separates the interface from the assets. Creators upload once. Users benefit everywhere.

01

Creators Upload

Product creators upload their textures, color maps, and HUD configurations to the SkitterTech creator portal once — no more bundling assets into every product sold.

02

UniHUD Detects

When a user attaches a UniHUD-compatible product, the HUD automatically identifies it and requests the right configuration from the SkitterTech server in real time.

03

Assets Delivered

The correct graphics, controls, and settings are served directly to the HUD. The user gets a fully functional interface with no extra inventory items required.

Features
Built for the modern
Second Life experience.

Less Texture Thrashing

Wearing multiple HUDs means multiple full texture sets loaded in VRAM simultaneously. UniHUD consolidates everything into one attachment — one media surface instead of many, leaving more VRAM headroom for the world around you.

🎨

Full Creator Control

Manage assets through a dedicated portal. Update graphics, tweak configs, and push changes live — no customer redelivery required.

🔗

Universal Compatibility

Works across bodies, heads, clothing, and accessories. One HUD regardless of brand or creator — the standard the grid has been waiting for.

🛡️

Secure by Design

Creator uploads are validated and isolated. End users only ever receive the assets their products are entitled to — nothing more.

📦

Cleaner Inventory

Stop accumulating a HUD for every outfit, body, and accessory you own. One attachment handles everything — your inventory and your screen stay uncluttered.

🌐

Always Up to Date

When a creator updates their assets server-side, every user gets the new version automatically. No redelivery, no support tickets.

Early Access

Be first when UniHUD launches.

Join the waitlist for early creator access and user beta invites.

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